![]() Even the warning at the very beginning of the game seems a little impervious in its phrasing, especially considering the ending feels like it there strictly for shock value. One step further, the player doesn’t receive the achievement for completing the game until they choose to have Nichole kill herself.Ĭonsidering everything in the story so far, this rash and the uncomfortable ending doesn’t really make sense, and, therefore, it makes the potential suicide at the end feel awkward and insensitive. Ultimately, you can make a choice not to have Nichole kill herself, but the game asks about two or three times if you’re sure you want to live. Now, the game forces the player to take the steps with Nichole as she chooses to end her life. A family, I would take a day, that she mostly speaks about with disdain and unpleasantness. Once the puzzle pieces of Nichole’s past (kind of?) comes together, she suddenly decided to kill herself to be reunited with her family. However, more than once, I wandered around with no objective, just waiting for something to happen, which was edging onto the painful side. The story and mystery are just interesting enough not to make this too painful. Most of the game revolves around Nichole moving from one part of the hotel to the other, waiting for a call to come in on the cellular walkie-talkie (and yes. When it comes to gameplay, there isn’t much of it. ![]() With how big the hotel is, this wouldn’t have been a problem, but your character traverses this same sort-of trail so often that you become desensitized to the aspect of the atmosphere. ![]() However, it didn’t take me long to realize that the same sounds happened in the same spaces in the hotel whenever your character passes through them. Odd pops, creaks, and whispers fill the empty halls of the hotel, and it does an excellent job of putting the player on edge. The narrative itself has the player going back and forth between the same few areas, so the vast space really gets lost in that.Īt first, I believed that the sound design was brilliant. But that’s the problem: you have to decide to explore it. The rooms are well decorated, and there is plenty to see if you choose to explore. This dreamy feel lends itself well to the creepy, isolated atmosphere created by the hotel itself. The game looks great, and there is something about the visual design that gives it an almost dreamy feel. Numerous issues aside, the one thing The Suicide of Rachel Fosterhas going for it is the visuals. As the storm rages on and the ghosts of the hotel become louder, Nichole must put the pieces of her past back together. Nichole’s only connection to the outside world is through cellular conversations with a local ranger, Irving. In the days to follow, Nichole delves into her family’s past, unearthing the secrets revolving around her father’s affair with a sixteen-year-old Rachel Foster, who later kills herself. Her parents’ recent deaths bring her to the hotel, but the raging snowstorm outside keeps her trapped inside. The Suicide of Rachel Foster follows Nichole as she returns to her family’s hotel after being away for ten years. WARNING: The following review does deal with sensitive topics and contains spoilers for The Suicide of Rachel Foster.ĭo you like the eerie setting of the frozen-over Overlook Hotel from The Shining? Do you like the intimate relationships developed in Firewatch? Or how about the exploration of family secrets in games like Gone Home or What Remains of Edith Finch? If you answered yes to any of the above questions, you will definitely see their influence in The Suicide of Rachel Foster. That being said, the tact, thoughtful execution, and engaging gameplay seen in the above examples are missing from this disappointing walking simulator. Where to Buy it: Steam, Microsoft Store, PlayStation Store Official Site: The Suicide of Rachel Foster ![]() Available On: PlayStation 4, Xbox One, PC
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